Wednesday, November 22, 2017

The Game of Life

  This applet is based on an a cellular automata implementation by John Conway, a Cambridge mathematician. The game was mentioned in an article published by Scientific American in 1970. He called it "The Game of Life".

It simulates a group of cells that can live, die, or multiply. The conditions for which these things happen are based on mathematical rules. Depending on initial conditions, the cells form various patterns after a number of generations.

The game is played on a field of cells, each of which has eight neighbors (adjacent cells). A cell is either occupied (by an organism) or not.

To Play:

Click on squares to place cells in their initial condition.
Click the 'Next' button to see the next generation.


For a space that is 'populated':
  • Each cell with one or zero neighbors dies. --> loneliness  
  • Each cell with four or more neighbors dies. --> overpopulation  
  • Each cell with two or three neighbors survives.

    For a space that is 'empty' or 'unpopulated'
  • Each cell with three neighbors becomes populated.

    © 2017 Matt Bess | Copyright Notice